24 Hour RPG

1KM1KT is the official mirror site for 24HourRPG.com. Project participants may submit their work for online publication and view archived 24 Hour RPG submissions.

The 24 hour RPG Project is basically the budding and professional game designer’s equivalent of a triathalon- You put your body, mind and spirit through some major punishment in a race against time, in this case to develop a full, working, playable role-playing game within a mere 24 hours with other peers. Like a triathalon, there’s no “award” for winning; Rather the award is in itself to participate, test yourself, overcome the challenge at hand at your own pace and skill level, and share in the brief glory with your peers. Learn about the history of the project and its creators at 24HourRPG.com

They Became Flesh

Monday, February 7th, 2011

Lucifer and one third of the host have been cast from Heaven for questioning God. God has appeared to the fledgling species, mankind, and told them to beware demons and false prophets with wings as black as tar. The fallen angels, who loved humanity best, dig in to help a world they love, who hates them.

Many of the third have been killed. This is the story of those that are left.

Haunted

Monday, February 7th, 2011

This game was written for the February, 2011 Ronnies project.  The challenge is to design an RPG inspired by two of four words provided.  The words chosen for this game are Murder and Whisper.  The game attempts to incorporate those words by focusing on a character who has committed a desperate murder and is followed by the ghost of his victim who constantly whispers in his ear.

Realization Dawning

Saturday, February 5th, 2011

An entry for the Feb 2011 Ronnies. It’s a Wings of Desire kind of thing.

Ariel leaps from the steeple. Her gold dress, soaked. Her black hair swirling in the wind.

She disappears from view.

No body is ever found.

A single white feather drifts slowly down in the morning light and lands on the statue of Goethe.

A bell rings, almost beyond the range of human hearing.

The Cycle of the Seasons

Friday, February 4th, 2011

This game is titled “The Cycle of the Seasons”. It is a submission for the Feb. Ronnies competition, using the words “Morning” and “Whisper”

You are the champions of the Witch of the Moon and the Prince of the Sun, struggling to bring about the ascendency of your patron in the unending celestial cycle. This adventure game allows you to play each side in turn as you seek to bring both light and darkness to the land.

Sword of the Skull

Thursday, January 6th, 2011

An entry for the 2011 Ronnies

The Sword of the Skull is a game for two players. One plays the adventurer, a stalwart hero who
searches ancient ruins and dungeons for potent magic items. The other plays the GM, who designs the
dungeons and provides the adversity.

Untitled Jeepform

Thursday, January 6th, 2011

An entry for the 2011 Ronnies

Players are divided into four groups. You will want at least four players.
One player is the Witness, also known as the Game Master. They keep an eye on the time, signal for players to wrap up or continue scenes, and pass judgement over the proceedings. They do not portray a character, although in some parts they may play extra parts.
One player is the solider. They are the focal player of the game. The character that they play is a veteran of one or more wars, who is now senile and dying. Solider player: figure out your name, your rank, and what wars you fought in. The soldier wants peace and absolution before death, whatever that means to him.
The other players are divided between ghosts and family. Err on the side of more ghosts.

Veterans

Thursday, January 6th, 2011

An entry for the 2011 Ronnies.

Veterans is a competitive role-playing game for 4 or more players, based on retired veterans from a war spinning yarns about their adventures.

The Sword of the Skull

Wednesday, January 5th, 2011

Sword of the Skull is a two-player game of searching for magic items in a dungeon-crawl environment, with one player playing the adventurer, and the other playing the gamemaster.  It features rules for budgeting the gm’s design of the dungeon, based on how difficult the adventurer wishes to make the challenge- and how lucrative his reward.

Diary of a Skull Soldier

Wednesday, January 5th, 2011

A very short game, 20 minutes or so. It’s main feature is that if you engage it’s scenes, the scenes are described from the diary of an NPC and their subjective outlook. Ie, there are no objective facts given about the game world.

Written for a 24 hour game comp. (2011 Ronnies)

Skull Full of Bong Hits: The Necromancer’s Curse

Wednesday, January 5th, 2011

The water pipe you and your buddies are passing around is actually a powerful demilich. It will take you a magical world where you are a powerful wizard. What fantastic things can you accomplish before your life and ambitions pass you by?