24 Hour RPG

1KM1KT is the official mirror site for 24HourRPG.com. Project participants may submit their work for online publication and view archived 24 Hour RPG submissions.

The 24 hour RPG Project is basically the budding and professional game designer’s equivalent of a triathalon- You put your body, mind and spirit through some major punishment in a race against time, in this case to develop a full, working, playable role-playing game within a mere 24 hours with other peers. Like a triathalon, there’s no “award” for winning; Rather the award is in itself to participate, test yourself, overcome the challenge at hand at your own pace and skill level, and share in the brief glory with your peers. Learn about the history of the project and its creators at 24HourRPG.com

Ghost Runner: The 9th Layer

Saturday, February 26th, 2011

This RPG was created for the 2011 24 Hour RPG Contest.  It is a mash-up of the two popular films Ghostbusters and Bladerunner.

It is the year 2099 and humanity is about to pass into the next century, but doom looms over everyone’s heads at the prophecy made by the internet hacker Dante – Humanity has reached the 9th Layer, they have made the ultimate betrayal.  Now, as a Ghost Runner, you the players must track down rogue Ghosts, pulled from the afterlife and embedded into cybernetic SHELS which are used to hold these spirits to the world.  Set against a not-so-different-but-still-dystopian future, be sure to bring your Flying Car.

This game uses the SotC SRD and features the use of Fate Points and Aspects.  It also uses the new DOOM 8 d8 Rules Lite system.

The Great Garbage War

Friday, February 25th, 2011

A 24 hour game for the 2011 Movie Mash-Up contest, combining “Mars Attacks” and “Wall-E”.

Djinnbusters

Thursday, February 17th, 2011

Djinnbusters is the perfect mix between Disneys “Aladdin” and the classic supernatural film “Ghostbusters”.

Play as a ghost hunter in the kingdom of Al Aalam, where djinns, ghouls and gray old ladies spreads fear with their ectoplasmic beings. Gather your friends, hop on the ivory flying carpet, and pull out your trusty old oil lamp – I ain’t afraid of no djinns!

A Fistful of Darkness

Wednesday, February 16th, 2011
A Fistful of Darkness is my first submission to the 2011 Movie Mash-up RPG design contest.I’ve always liked westerns, and the Man With No Name trilogy is my favorite. Originally I planned to use The Good, the Bad, and the Ugly, but the warring factions from Fistful of Dollars turned out to fit better, so I made a switch.I’m also a huge fan of Dark City, so trying to put the two of them together into something fun and interesting was the first idea I had. Many thanks to the organizers for giving me a reason to watch both of them again.The system itself was inspired by the one Fred Hicks used in Don’t Rest Your Head. I loved that idea of rolling multiple dice pools at once and determining the action’s results from the results. Hopefully my version of that idea turns out to be even half as fun.Most of the game ideas that I have worked on have been for open sandbox-y settings, with long-term play in mind. This is a bit different, probably working best over a few sessions, then ending. If it works as intended, that is.
Let me know what you think of it.

Alone in the Woods

Wednesday, February 16th, 2011

Alone in the Woods is a mashup of two famous movies-Home Alone and Robin Hood: Men In Tights.  It was made for the 2011 24 Hour RPG Contest.  The game uses a very simple version of the d20 system, but has been modified heavily; the game features the LoL mechanic, a comedic stimulation mechanic.  The game focuses on the children of Robin Hood’s Merry men, who are left to defend Sherwood Forest from Keeton, The Sheriff of Nottingham’s henchmen.

West Side Horror

Tuesday, February 15th, 2011

An entry for the 2011 24hr Movie Mashup contest:

West Side Horror is a Romance Horror Comedy Musical gamed based upon the idea of mashing together West Side Story and Little Shop of Horrors.  In it you play two sides of a rival gang that just happens to be full of romance, each side is in love with someone from the otherside, while a Monster, named Keeton, is trying to take over the world and possibly eat it.

Memory Quest

Wednesday, February 9th, 2011

by David Berg (bobsurface at gmail) for the February 2011 Ronnies

1st draft, 2/8/11 using “whisper” (as a thing players do) and “morning” (as “reset” or “new beginning”)

An amnesiac agent trapped in a strange place on a secret mission hears whispering voices. Can the agent recover a lost identity and complete the mission before the Nemesis arrives? If so, then what? And what’s the whispers’ role in it all?

The Secret Lives of Serial Killers

Wednesday, February 9th, 2011

The Secret Lives of Serial Killers was written for the February 2011 Ronnies, based on the ingredients of
“Murder” and “Morning.” It is a horrible, brutal game, that no one should ever play, based on the concepts
of “abusive game design.”

In The Secret Lives of Serial Killers, two players deceive a third player into thinking they are playing a
game called “Sunshine Boulevard,” a feel-good structured freeform game about quirky recluses in love. In
fact, they are setting up the third player as the serial killer’s victim, to be killed in play.

Air Patrol

Wednesday, February 9th, 2011

“It’s a strange world out there. The old timers tell stories from the previous century, of great submersible ships exploring lost sunken cities and huge aerial vessels journeying across the face of the world. Those were just stories to most people, though, until the Great War. Only just over twenty years ago, it was when everything changed. Sure, the Wrights had led us into the sky, and Ford’s cars were already crowding the cities, but the real breakthroughs came when the aliens, in their monstrous towering contraptions landed on that day in the summer of 1917. The war ended right there, as both sides immediately had bigger problems to deal with. Shoulder to shoulder, the countries around the world fought the alien invaders. “Things looked bad at first, as the invaders’ death rays slew men and armoured tank alike, but humanity held and held, until the Germans broke the stalemate. Yellow clouds appeared on the horizon as they released deadly mustard gas into the war zone. It was an indiscriminate killer, and many a soldier still has nightmares of that day, but it broke the alien lines. Within hours their machines had stopped moving. We had won. The war never started back up, what with the nations of the world temporarily being more interested in what they could learn from the technology scattered around the field of corpses. Tesla made the first breakthrough. He had been claiming he could build a ray capable of making an end of war. With what the aliens left, he was soon able to show he was partly right. He could make a death ray. It wasn’t an end to war,
however, and the Spanish can attest. “Since that time technology has been racing forward, death rays, flying packs, computation devices, robots, where will it end?” 

“I barely recognize the world any more.” 

– Allen Stacy, The Bugle

Murder

Wednesday, February 9th, 2011

Entry for the Ronnies 2011

A game about Crows;

Humans are stupid.

Maybe there are a few of them who are clever in their own
ways, but on the whole they don’t know much about the
world of the spirits, they don’t know what happens to them
after they die, they don’t even understand the damage they
are doing to the world they live in.

Most of the other intelligent Animals wrote them off as a lost
cause centuries ago, in a few more centuries they’ll wipe
themselves out. Only a few of us still care about them; but
the Dogs have become too close, forgetting their sacred pro-
tective duties, the Cats have always had agendas of their own,
the Rats have lost their way and many of the wild Beasts are
scared to walk into the great canyons of steel and glass.

As one of the few old races at home in the cities and the wild,
we are still able to do what is necessary. We might not be able
to restore the balance, but we can stop it getting too far out of
control. By imparting wisdom to the living, and bringing
back the dead, we can help the humans get things right. This
is still their world, even if they are killing it, but through
bringing back the dead ones willing to make a change, im-
parting wisdom to the ones willing to listen, and leaving the
right hints for the inquisitive, we can channel the humans
into making the changes that might just save us all.